Webmaster Don Korte, aka The Smiley Face Judge
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Recognizing the Turns - 1-Foot

One-foot turns are most recognizable when performed in a “compulsory figure” pattern where the tracing becomes obvious, but all may be performed while freeskating. Indeed, each of the turns is a central figure in at least one of the Moves-in-the-Field patterns.

Three-Turn

The Three-Turn earns it's name because of the resemblance of it's tracing to the printed number “3”. It is a one foot turn which, if skated on a compulsory figure stays on the same circle, but changes direction and edge. For instance, a three-turn started on a left forward outside edge (my personal favorite) finishes on a left back inside edge. The direction of the “cusp” (the pointy part) of the three-turn is toward the center of the circle which is being skated.

3-turn stays on the same circle; cusp towards center

Bracket

The Bracket is similar to the three-turn in that it stays on the same circle, and changes direction and edge. The difference is that the cusp (pointy part) points AWAY FROM the center of the circle being skated. It is generally considered to be a more difficult turn. The Bracket earns it's name because of the resemblance of it's tracing to the printed “brace” or “bracket” character ( } ).
The Bracket stays on the same circle; cusp turns OUT from center

Rocker

The Rocker is a turn which, if performed on a compulsory figure, would move the skater from one circle onto a different one. The Rocker changes circle and direction, but maintains the same edge. For instance, a Rocker entered on the Right Forward Outside edge will finish on a Right Back Outside edge. The cusp of the Rocker points toward the center of the original circle (the direction of the rotation in the turn is “normal”).
The Rocker CHANGES circles; the cusp points toward center of FIRST circle

Counter

The Counter is another turn which, if performed on a compulsory figure, would move the skater from one circle onto a different one. The Counter changes circle and direction, but maintains the same edge. For instance, a Counter entered on the Right Forward Outside edge will finish on a Right Back Outside edge. The cusp of the Counter points AWAY FROM the center of the original circle (the direction of the rotation in the turn is “counter”).
The Counter CHANGES circles; the cusp points toward the center of the SECOND circle
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